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RELEASE NOTES 1.2.7

The battlefield is shifting in Voxie Tactics! Priests bring allies back stronger, Necromancers refine their dark arts, and Titans undergo major tune-ups—Boombox drops the lullaby for an explosive Boom Burst, while Flint and Shogun brace for reduced armor. Meanwhile, heroes like Dash and Xenof see adjustments to their skillsets, and new status effects like Erode shake up resistance strategies. With refined buffs, debuffs, and weapon changes across the board, the meta is set for fresh, tactical clashes!

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HIGHLIGHTS

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MAIN HIGHLIGHTS

  • ■ Priests revive with more health, and Necromancers get improved targeting.
  • ■ Titans receive ability reworks, armor adjustments, and MP changes.
  • ■ Blue Robo’s Power Up now gives only 1 proc charge.
  • ■ Status effects are rebalanced new Erode and Wither effects and stronger buffs/debuffs.
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GAMEPLAY

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General

Status Effects
  • ■ Erode

    • ■ New Status
    • ■ 3 Turns
    • ■ -50% Resistance
  • ■ Wither

    • ■ New Status
    • ■ -10 Magic Points every 4 Ticks
  • ■ Reboned

    • ■ Decreased from 6 to 4 turns
  • ■ Protect

    • ■ 2 -> 3 Turns
    • ■ 40% -> 50% protection from Weapon Damage.
  • ■ Ward

    • ■ 2 -> 3 Turns
    • ■ 40% ->50% protection from Ability Damage.
  • ■ Might

    • ■ 40% ->50% increased Weapon Damage.
  • ■ Surge

    • ■ 40% ->50% increased Ability Damage
  • ■ Daze

    • ■ 40% ->50% decreased Ability Damage.
  • ■ Sunder

    • ■ 40% ->50% decreased Armor.
  • ■ Cripple

    • ■ 40% ->50% decreased Weapon Damage.
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CHARACTERS

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Classes

Priest
  • ■ Resurrect now revives allies with 100 Health instead of 75.
Necromancer
  • ■ Affliction targeting changed to Ally/Enemy/Self

Races

Blue Robot
  • ■ Power Up: 2 charge -> 1 Charge

Titans

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  • ■ Remove Lullaby
  • ■ Add Boom Burst
    • ■ Range Line 4
    • ■ Wide AOE
    • ■ 50% confuse
    • ■ 35-55 Damage
Flint
  • ■ Armor 150 -> 125
  • ■ Captains Command
    • ■ 30-> 45 Magic Cost
Shogun
  • ■ 175 -> 150 armor
Dash
  • ■ Siphon
    • ■ Range 1->3
    • ■ 15 -> 50 Magic Cost
    • ■ Add Torment
  • ■ Underhanded Aid
    • ■ Range 1-> 3
  • ■ Biting bolo
    • ■ Range 3->4
Shroud
  • ■ 200 -> 175 armor
Meadow
  • ■ Ice Javelin
    • ■ 60% -> 50% proc
  • ■ Bubble Burst
    • ■ 21 -> 25 Magic Cost
    • ■ 50% -> 40% chance to Impede
Zero
  • ■ Shield Bash
    • ■ 80%->70% chance to Stop
    • ■ Damage 50-75 -> 55-60
  • ■ Cinder Rift
    • ■ Removed Chance to Doom
    • ■ Burn 80% -> 60%
    • ■ Added chance to Wither 60%
Xenof
  • ■ Xenof's Wand changed from Wand to Staff and Element Changed from Lightning to Fire.
  • ■ Reduced Magic Points by 25 points
Ashmara
  • ■ Spark of Renewal
    • ■ Heal Amount 50-80 -> 70-80
    • ■ Range 3 -> 4
Clarissa
  • ■ Clarissa's Staff changed to Wand.
  • ■ Gentle Bloom
    • ■ Heal Amount 10-25 -> 20-40
Rondo
  • ■ Remove Rage slam.
  • ■ Add Seismic Smash
    • ■ Range Line 1
    • ■ Line AoE
    • ■ Weapon Damage
    • ■ 50% chance to root
  • ■ Headbutt
    • ■ 50 Magic Cost -> 60 Magic Cost
Pawkit
  • ■ Lend Spirit
    • ■ Magic Cost 50 -> 45
    • ■ Add Surge
  • ■ Not So Fast
    • ■ Magic Cost 35 -> 55
    • ■ Weapon Damage 100-> 130%
    • ■ 100% -> 75% chance to Slow
Penelope
  • ■ Penelope's Staff changed to Wand.
  • ■ Blood Offering
    • ■ Restore Amount 80-120 -> 90-110
    • ■ Health Cost 80 -> 65
Shadowsword
  • ■ Remove Bow Down
  • ■ Add Lifeblood Boon
    • ■ Health Cost 20
    • ■ Range 2 Radius
    • ■ 100% Ward and Surge
    • ■ Ally only
Zephyr
  • ■ Smoke Screen
    • ■ 20-30 Damage -> 25-35 Damage
  • ■ Sundering Flame
    • ■ 50-60 Dmg -> 60-70 Damage
    • ■ Sunder replaced with Erode.
  • ■ Fire Bomb
    • ■ Magic Cost 40 -> 35
    • ■ Damage Range 30-50 -> 33-55
    • ■ Burn Chance 60% -> 75%
  • ■ Inciteful Bellow
    • ■ Range 2->3
    • ■ Wither 60% chance
    • ■ Magic Cost: 45 -> 50
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